

It's recommended to choose wondrous sticks depending on the Mechanicus you plan on placing down in the arena! Do Not Use Mechanicus With No Wondrous Sticks Make Use Of Wondrous Sticksĭon't forget to get buffs through the Wondrous Sticks. We recommend adding one on the slot closest to the enemy spawn or at an intersecetion where 2 paths meet.

Note that Charity Mechanicus effects and the amount of bonus points they give do not stack. Increasing ATK of neaby Mechanicus by 50% Will deal 500% ATK as Pyro Damage to nearby opponentsĭecreases enemy movement speed by 20% and gives 20 extra Veneficus Points when they're defeated Offensive non-elemental Mechanicus will inflict Physical Damage to enemies, which is great since it has no weaknesses and will affect all types of enemies! Non-Elemental Mechanicus & Usesįires an arrow shot, dealing 75% ATK as Physical Damage on hitĮxplodes when an enemy passes by it. Players can also place down non-elemental Mechanicus in the stages. It's better to replace it with another Mechanicus instead.

However, once you're fighting against bigger enemies, it will not be able to do that. (With Electro) Electro-Charged can hit multiple enemies & stuns enemiesĪnemo Mechanicus Is Only Good Against Small EnemiesĪgainst small enemies, the Dust Devil Mechanicus is particularly strong since it can easily push them back. (With Cryo) Freeze enemies and prevent their movement Veneficus Mechanicus: Rippling Reflections (With Hydro) Freeze enemies and prevent their movement (With Pyro) Overcharged does big damage and knocks back enemies (With Hydro) Electro-Charged can hit multiple enemies & stuns enemies (With Electro) Overcharged does big damage and knocks back enemies We've played only the Mine level (which, by the way, is the only one free-to-play,) and after seeing all that, we won't be coming back for the rest of them.- (With Hydro) Vaporize deals good damage Thankfully, while playing, we lost only the items that didn't matter, so we were able to actually finish the game, but I'm pretty sure not everyone was this lucky. Mainly, while handling of the items is generally unwieldy, they also often clip through the level and disappear from your hand, never to be seen again. There's a bunch of little thing like that, which throw people out of the immersive experience, but there are even worse things. except one, which hides one of the items crucial to the progression the hint system giving you straight-up answers to the puzzles (sometimes to several puzzles at once,) instead of actual hints the timer being inconsequential, letting you continue the game after running out like nothing is wrong. Things like the players being, instead of actual characters, a bunch of floating torsos of test dummies that hold things with invisible arms general lack of animation, especially noticeable with the dynamite puzzles where instead of exploding, the walls just blink out of existence nonsensical puzzles, like finding a skeleton arm locked in a chest, then placing it on the skeleton standing nearby to have a hammer appear out of thin air in his hand unfinished pieces of the level, like random strings of cables hanging in mid-air, attached to nothing, and cracks in the ceiling, through which you can see outside the game like it was made out of mismatched puzzle pieces inconsistencies, like all interactive objects having a thick, bright outline when you point at it. It felt like a genuine escape room but set in an actual mine-like location which would be impossible for the real escape room games. The mine itself and the puzzles are nicely designed. Being able to play online with friends you can't really meet in the real life the rooms not being constricted with real-life laws and available space the option to play in VR or with keyboard and mouse (sadly, controller support is broken as far as I've seen.) They're all great assets to have, too bad the execution is lacking. Being able to play online with friends you can't really meet in the real life the rooms not being constricted with It's a pretty neat idea.
